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Seven Knights Developer Makes Little Changes for Fun Playing

Today Netmarble brings the latest news regarding the upcoming changes to the battle system section in Seven Knights. Currently the Developer Team is in the process of changing the debuff that is often used in battle. First, they will make changes to debuffs that inflict damage such as Burn, Poison, and Bleed.

Reportedly, changes were made so that the game can be more exciting and different because each of these debuffs is currently only visually different. Netmarble plans to make these changes to activate debuffs during certain periods of battle.

The damage dealt by each debuff will be changed based on the hero’s maximum HP and will also not affect all skills immune to damage. (Example: When Lubu is burned, the number of immune to damage counts will not decrease, but Lubu’s HP will decrease). This change was made to increase the variation in the use of Debuff. Compared to just relying on immune effects, this allows you to use a more diverse combination of skills.

Since each debuff is active at some point during the battle, the Development Team wants to reduce those moments in battle where you are suddenly taken damage or in situations where you are waiting for your opponent to take damage. The team wanted to avoid a battle that was too uniform.

Therefore Netmarble will continue to adjust the balance of the damage ratio and the number of heroes that will be affected by the debuff. Hopefully this will encourage you to use various types of heroes with updated debuffs. Netmarble of course will continue to work hard to develop games based on the opinions you give.

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