Review: The Walking Dead - The Final Season Episode 1: Done Running
For experienced players, the gameplay in Monster Hunter World will be immediately recognizable. Your task is a cycle that involves crafting weapons, enlarging them, killing monsters and looting them. However, a well-crafted narrative hasn’t necessarily traditionally been part of the gameplay, and that may be a hindrance to those seeking a foothold into the franchise in the past. Fortunately for them, the first major difference here from previous mainline titles is how plot and gameplay are collaborated. A spin-off, Monster Hunter Stories, stepped off track by introducing a simple but satisfying narrative, and now Monster Hunter World condenses that step by using the building blocks of earlier narrative concepts to provide an excellent experience that spends more time focusing on the image. the greater one.
The same can be said of Telltale itself, which has also developed the series’ stagnant gameplay. The camera is now fully controllable in action sequences, over Clementine’s shoulders. The QTE is still a core element of the game, but you can now confront pedestrians more proactively, walking and choosing whether to stab them straight into the head or target their kneecaps before crushing their heads. Walkers that are too close are still worth fighting for by spamming the action buttons, but extra care must be taken now – if more than one walker catches Clem off guard it’s immediately game over. Later in the episode, environmental traps can be triggered, which helps give Clementine some breathing room.
The art style and graphics have looked similar once again, going a very long way from trying to be a 1:1 translation of the original Walking Dead comic. Character models are handled as usual, except for the updated lighting system introduced in The Walking Dead Collection.
The full scope and breadth of The Walking Dead: The Final Season has yet to be laid out, though perhaps the best clues can be found in the game’s lavish, HBO-esque title, showing Clementine and AJ walking up to Ericson, but also showing the silhouette of a rotting dead walker on the front page, followed by ivy, and, finally, growing yellow flowers. Beautiful things are possible in the new worlds and new ways to play Telltale that have been laid out in Done Running. But something terrible and terrible is likely to happen the first time, and it will be very interesting to watch.
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