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Rockstar Makes Work Culture Changes To Reduce Overtime


Often playing games with great presentations, we must have wondered how the developers could do all of that. Starting from the time, techniques or ideas that the team threw in a development. The culture of overtime is not a new story in development, including video games. For Rockstar, they recently changed some of their work culture to reduce overtime hours.

This step they took after getting a lot of reports ahead of the release Red Dead Redemption 2. The report talks about a work culture at Rockstar that falls under the category of crisis, with some people working 100 hours a week. Rockstar isn’t the only one hit by a working hour crisis. Developers like Naughty Dog have also had employee crises that resulted in the loss of more than 70% of the employees they used to work for Uncharted 4.

Reflecting on the release of Red Dead Redemption 2, Rockstar made some work culture changes to reduce overtime

“We have taken steps to improve our approach to game development to reduce the need for overtime,” said Jennifer Kolbe, a Rockstar executive in an email to staff members. my box. To that end, Rockstar will now offer flexible schedules for the development team, surveys to get employee feedback, management and leadership training, and more updates on how the company works and the future.

Hopefully this way Rockstar employees can be more prosperous without compromising the quality of Rockstar games in the future.

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