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Shroud explains the comparison between Apex Legends and Fortnite is unfair

As you know, Apex Legends has achieved a high momentum at the beginning of its appearance which has reached up to 50 million players. The momentum is faster than Fortnite’s reach, with a recent report on Twitch reporting that Fortnite has again reached a higher level of players than Apex Legends due to a recent issue that made a lot of fans run.

But, Michael ‘Shroud’ Grzesiek dismissed Apex Legends’ craze and still supports the game and tells that it still has a bright future. One of the reasons that made Apex Legends tumultuous was that it was too early to reach its glory, so the Respawn Entertainment team was still unwilling and made all the improvements and changes in the dark.

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So it turns out that this case is not surprising if many make comparisons between Apex Legends and Fortnite, especially the two of them making cartoon-style concepts in terms of content.

Recently Shroud has explained that Apex Legends is now in a stable position and it can be seen that the game is moving forward on a solid foundation. Respawn is still trying to develop this game, especially in terms of competing with other best Battle Royale games.

“Fortnite has also taken a long process and not continued to achieve success. I think Respawn will do the same thing. It’s just that Apex wasn’t ready with too high a success at the start of the launch.

-Shroud

“Now that the game is out, they will come out with their upgrades, they will hire more people for a new squad and he will triumph.”

-Shroud

Apparently, a large army is absolutely necessary for Respawn to maintain the level of Apex Legends content to remain stable. Maybe that’s how Fortnite also mobilizes their workers to work up to 100 hours a week. But to recruit such workers, the Respawn side doesn’t seem willing to imitate.

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So what do you think about Apex Legends? Will they continue to grind or reach their former glory stage as Shroud explained? Anyway hope Respawn can resolve all their issues soon, because players only need fluency when playing and not ‘bug’ or ‘lagging’ issues.

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