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5 Champions Difficult to "Port" to Wild Rift

After last week we saw predictions of 5 champions who might come to the Wild Rift in the near future, today we will look at 5 champions that may be difficult for Riot to include in the Wild Rift. All the champions that will be talked about today have different problems to process port them, and this is not a list that talks about the 5 most difficult champions to beat.port. This list takes one champion from each role, and all these choices are my opinion.

Before discussing the champion choices below, we should discuss the factors that might make the process difficult port a champion.

Factors

  1. UI Change

To port to Wild Rift, all champion parts will also be brought in. The space available on the mobile screen is smaller and narrower than the computer screen for League. So UI designers at Riot need to think more about where to put new UI elements for champions.

  1. Additional Assets

Some champion skills have additional assets that have to be redesigned from scratch. This includes things like Jarvan IV’s flags and craters or even Annie’s Tibbers. All of these additional assets will have their own 3D models, and some will also require additional animation.

  1. Gameplay Problem

For some champions, their gameplay is too difficult to do using a touchscreen or controller. An example is Ashe’s ultimate arrow which can be controlled in Wild Rift but only moves straight in League. These champions may get a change in their gameplay before they can enter Wild Rift. But we don’t know how difficult this process is because the designers may have to try different versions of a champion’s skill.

Apart from the above factors, the factor that we don’t see today is the champion release date, because so far the newer the champion’s arrival date in the League, the less chance of getting into the Wild Rift. This can change because one of the champions who will enter the League already has the data in the Wild Rift.

After discussing all the factors above, let’s take a look at the champion choices:

Baron: Gankplank

The problem with the gankplank is the barrel. While it’s not very much for Riot to make, the Gankplank barrel is still an additional asset that must be made before it can come to the Wild Rift. In addition, gankplank’s gameplay is centered on the use of barrels that can be detonated through ordinary attacks or his first skill. The interaction between the first skill and Gangplank barrels should probably be made easier so that the gameplay of this champion is more consistent using the touch screen or controller.

Jungle: Kindred

The champions used in Jungle usually don’t have kits that are too complicated to port into Wild Rift. The difficulty of playing champions usually is in the execution, not the complexity of the spell interactions. So even though Kindred is on this list, it only has one problem which is the UI for placing mark-his.

In League, Kindred’s UI mark has an image of 5 adjacent opposing champions that he can choose to activate. Since almost all of the screen is already used in Wild Rift, Riot’s designers had to figure out where to put this UI.

Middle: Azir

Azir’s problems are more or less the same as Gangplank’s, but more severe. Gameplay Azir uses a lot of his 2 skills that make sand soldiers. Azir can attack using them, changing their position by doing dash, and dashed himself towards one of his soldiers.

From all these interactions alone Riot had to model Azir’s sand soldiers and give them animations to attack and dash. But in addition to all of the above, Azir’s ultimate skill summons a different sand army with skill 2 which must also be made and animated by Riot.

Dragon: Aphelios

Mr. 200 years old, Aphelios is unique in the League because he has a different UI to accommodate the use of his 5 weapons. He can only use 2 weapons at a time, but the UI gives players information about the weapon he will get next.

Although it looks easy, Aphelios’ skill will confuse players if the UI is not changed clearly. That’s why Riot had to think about how to change the bottom right UI that all champions use so that ordinary players won’t be confused when they try Aphelios.

Support: Bard

Once again the problem for Bard is the additional assets of his skills. Bard has two passive skills, each with a different additional asset. The first passive will summon chime small all over the map automatically, while the second skill will summon spirit little named Meeps. Both of these skills require their respective models, and the Meeps also require animation. Bard also has a summoning skill shrine small, but Riot can use 2D assets for this skill.

In addition, the bard’s ultimate skill gives status stasis to all targets within its area, be it friend or foe. This skill has great potential to be used for griefing, capture your own friends on purpose so that they can be surrounded and killed by the enemy. Riot might want to think about this ultimate skill variation so as not to disturb the gameplay of Bard’s friends, but this is just speculation.

Closing

For fans of all the champions discussed above, hopefully this prediction is wrong and these champions can come to Wild Rift as soon as possible. Which champion do you think is the most difficult to port to Wild Rift?

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