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RRQ Enters Top 10 Largest Esports Organizations in the World

Needless to say, Indonesia is one of the countries with enthusiastic esports fans. This is evidenced by the inclusion of an organization from Indonesia, namely RRQ (Rex Regum Qeon) which managed to become the third largest organization in the world in terms of social media engagement during 2020.

As one of the alternative “sports and entertainment”, esports is minimal to get the spotlight from mainstream media (radio, tv), this makes interaction and exchange of messages between esports organizations to their fans more through social media. So don’t be surprised if now every esports organization is trying as much as possible to make their social media pages interesting and provoke fans to comment.

One of the organizations from Indonesia that has successfully implemented its strategy and made their social media a place to share information about the organization as well as a means of interaction with fans is Rex Regum Qeon (RRQ).

This esports organization from Indonesia is in third place in a report on engagement that occurred on the social media of the world’s esports teams throughout 2020. The report issued Shareablee, a provider of social media analysis services, placed RRQ in third place out of the 10 esports organizations with the highest engagement rates in the world throughout 2020. RRQ beat many esports organizations worldwide on this list as if it were proof that the Indonesian esports scene and fans are very large. and has the potential to be developed.

Although Shareablee did not mention the platform and calculation method, from the data displayed, it appears that RRQ had 26.5 million engagements/actions throughout 2020. This figure is only lower than two other teams, namely FaZe Clan with 142 million engagements and G2 Esports with 38 million engagements. This is very good news considering that RRQ has surpassed the achievements of several other large esports organizations, such as TSM (Team SoloMid), Fnatic, and even Team Secret (which is currently trying to aggressively attract an audience from Southeast Asia).

Of course, from this list, RRQ can be proud and its fans can also rejoice. Because of the combination of the two, RRQ can be as successful as it is now. Of course, this can also be a distinct advantage for RRQ, especially regarding the attractiveness of sponsors to them.

With great engagement, of course, this is accompanied by a large potential audience and market. This can be used by RRQ as a promotional tool to create content to attract new fans or to collaborate with sponsors. Given that engagement on social media is one measure of the success of a social media account.

Cool, RRQ? Hopefully in the future this achievement can be better and RRQ Kingdom, you guys are amazing! Hopefully in the future it won’t be just RRQ that can appear on this list, as proof that Sekena, fans, and esports organizations in Indonesia are one of the biggest and best in the world!

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