Mojiken Studio and Toge Productions Win Awards at Valencia Indie Summit
After participating in nominating Coffe Talks at the last DICE Awards, Toge Productions won an award at the Valencia Indie Summit together with Mojiken Studio.
Interestingly, the two developers from Indonesia won many awards at the event.
Mojiken Studio and Toge Productions at Valencia Indie Summit
The Valencia Indie Summit is an annual Spanish event that comes to celebrate the success of indie games that are present globally. For this year, the Valencia Indie Summit was held digitally and broadcast via Twitch. The jury this time consisted of Shuei Yoshida, Head of the Independent Developer Initiative at Sony Interactive Entertainment, Chris Charla, Head of Xbox ID, and Shin Imai of IGN Japan.
In the event, there were several categories contested, ranging from Best PC Indie Game, Best Console Indie Game, Best Mobile Indie Game, and Special Viewer Award. Furthermore, Toge Productions’ games such as Rising Hell and Coffee Talk are also competing with Call of the Sea, Cyber Shadow, and Olija.
This year, When The Past Was Around won three awards, namely Best Indie PC Game, Best Narrative, and Best Music and Sound. A Space For The Unbound won the Best Game in Development award. In addition to Mojiken Studio and Toge Productions, several developers such as Skeleton Crew Studio, and Devolver Digital received awards at the Valencia Indie Summit.
A Space For The Unbound Racing Awards at TGS 2020
At the annual Spanish event, the CEO of Toge Production, Kris Antoni, announced that A Space For The Unbound had won awards in the Best Art and Grand Prix categories. Game with art style pixels This successfully wowed many TGS 2020 viewers a few months ago.
A Space For The Unbound itself tells the story of a pair of lovers named Atma and Raya who have a book Supernatural. These two high school students can enter a fantasy world through the book. Meanwhile, Mojiken Studio and Toge Production took the 90s background for the game.
Of course, this achievement further strengthens the position of local developers in terms of Indie games. Previously, developers from Indonesia did continue to make various improvisations in order to be able to release their games abroad.
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